My name is Danielle Corporon (Dani) a UI/UX Designer who specializes in games and interactive experiences. I solve problems with clean and effective solutions through research, playtesting, and collaboration. Strengths include high attention to detail without losing sight of the complete picture, designing with a strong awareness of overall feature development costs, and the ability to produce solutions quickly without sacrificing quality.  

I currently work as a UI Designer on the Heroes of the Storm team at Blizzard Entertainment in sunny, southern California and have previous experience from studios Filament Games and Schell Games.

For all you academia out there I have an undergraduate degree from Herron School of Art and Design at IU-Indianapolis and a graduate degree from the Entertainment Technology Center of Carnegie Mellon University.